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.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch
settings-my-ignore.h

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{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
],
"unwantedRecommendations": [
"ms-vscode.cpptools-extension-pack"
]
}

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# Ultraschall-Entfernungsmesser mit OLED-Anzeige
Dieses Programm misst Entfernungen mit einem HC-SR04-Ultraschallsensor und zeigt die Werte auf einem SH1106 OLED-Display an. Es wurde für den ESP8266 (NodeMCU) entwickelt und nutzt die U8g2-Bibliothek zur Anzeige.
Ein Projekt zur Visualisierung von Energiedaten von **Tasmota-Messgeräten** mit einem **ESP8266** und einem 1602 LCD.
Das Script fragt periodisch zwei Tasmota-Geräte nach ihrer gemessenen Leistung und zeigt diese auf dem Display an.
Ein einfacher Energie-Monitor.
## Funktionen
- Misst Entfernungen in Zentimetern (cm).
- Zeigt den gemessenen Wert in großer Schrift auf dem OLED-Display an.
## Hardwareanforderungen
1. ESP8266 NodeMCU
2. HC-SR04 Ultraschallsensor
3. SH1106 OLED-Display (128x64 Pixel)
## Anschlüsse
### SH1106 OLED-Display
| Sensor-Pin | ESP8266-Pin |
|------------|-------------|
| VCC | 5V |
| GND | GND |
| TRIG | D6 (GPIO12) |
| ECHO | D5 (GPIO14) |
### HC-SR04 Ultraschallsensor
| Display-Pin | ESP8266-Pin |
|-------------|-------------|
| VCC | 5V |
| GND | GND |
| SDA | D2 (GPIO4) |
| SCL | D1 (GPIO5) |
<img src="https://git.gofel.net/Thorsten/esp8266_lcd_energymeter/raw/branch/master/images/image_1.jpg" alt="Projektbild" width="400">
## Installation
1. Bibliotheken installieren:
Stelle sicher, dass die folgende Bibliothek in deinem platformio.ini-Projekt installiert ist:
```cpp
lib_deps =
olikraus/U8g2 @ ^2.34.1
```
2. Code hochladen:
- Kopiere den Code aus der Hauptdatei in dein PlatformIO-Projekt.
- Verbinde den ESP8266 mit deinem Computer.
- Lade den Code auf den ESP8266 hoch.,
## Nutzung
1. Schließe die Hardware gemäß der oben angegebenen Tabelle an.
2. Starte das Programm.
3. Beobachte die gemessene Entfernung auf dem OLED-Display.

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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:nodemcuv2]
platform = espressif8266
board = nodemcuv2
framework = arduino
upload_speed = 115200
monitor_speed = 115200
lib_deps =
adafruit/Adafruit SSD1306 @ ^2.5.7
adafruit/Adafruit GFX Library @ ^1.11.7
adafruit/Adafruit BusIO @ ^1.14.1
olikraus/U8g2 @ ^2.34.20

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#include <U8g2lib.h>
#define TRIG_PIN 12
#define ECHO_PIN 14
#define SOUND_SPEED 0.034
#define CM_TO_INCH 0.393701
long duration;
int distanceCm;
// Initialisierung für das Display
U8G2_SH1106_128X64_NONAME_F_HW_I2C u8g2(U8G2_R0, /* reset=*/U8X8_PIN_NONE);
void setup() {
Serial.begin(115200);
pinMode(TRIG_PIN, OUTPUT); // TRIG_PIN als Ausgang
pinMode(ECHO_PIN, INPUT); // ECHO_PIN als Eingang
u8g2.begin();
u8g2.setFont(u8g2_font_logisoso32_tf); // Große Schriftart
}
void loop() {
// Ultraschallsensor auslösen
digitalWrite(TRIG_PIN, LOW);
delayMicroseconds(2);
digitalWrite(TRIG_PIN, HIGH);
delayMicroseconds(10);
digitalWrite(TRIG_PIN, LOW);
// Echo-Zeit messen
duration = pulseIn(ECHO_PIN, HIGH);
// Distanz berechnen
distanceCm = duration * SOUND_SPEED / 2;
// Ausgabe im Serial Monitor
Serial.print("Distance (cm): ");
Serial.println(distanceCm);
// Anzeige auf dem Display
u8g2.clearBuffer();
u8g2.setCursor(0, 48); // Textposition für große Schrift
u8g2.print(distanceCm);
u8g2.print(" cm");
u8g2.sendBuffer(); // Buffer an das Display senden
delay(500);
}

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This directory is intended for PlatformIO Test Runner and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html