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.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch
settings-my-ignore.h

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{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
],
"unwantedRecommendations": [
"ms-vscode.cpptools-extension-pack"
]
}

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# ESP8266 Ventilation Recomondation
Ein Projekt zur Visualisierung von **Lüftungsempfelungen** mit einem **ESP8266**.
Das Script fragt periodisch eine Systemvariable von einer Homematic Zentrale ab.
Wenn die Variable wahr ist wird das mittels einer grünen LED angezeigt.
<img src="https://git.gofel.net/Thorsten/esp8266_ventilation_recommendation/raw/branch/master/images/image_1.jpg" alt="Projektbild" width="300">
## Funktionen
- **LED leuchtet grün** Lüften empfohlen
- **LED leuchtet rot** Lüften nicht empfohlen
- **LED blinkt cyan** WLAN wird verbunden
## Konfiguration
Passe die `settings.h` auf deine Bedürfnisse an
```cpp
// ######################## WLAN-Daten ########################
const char* hostname = "ESP6288_Keller_Lueften";
const char* ssidList[] = {
"SSID_1", // Netzwerk 1
"SSID_2", // Netzwerk 2
"SSID_3" // Netzwerk 3
// Weitere SSID hier hinzufügen
};
const char* passwordList[] = {
"Passwort_1", // Passwort für SSID 1
"Passwort_2", // Passwort für SSID 2
"Passwort_3" // Passwort für SSID 3
// Weitere Passwörter hier hinzufügen
};
// ################# Homematic Systemvariable #################
const char* hm_sysvar_url = "http://192.168.178.50/addons/xmlapi/sysvar.cgi?sid=kYvzkyRPluLBsfLL&ise_id=20746";
// ############################################################
```
## Verdrahtung
| ESP8266 | LED |
|---------|-----|
| D1 | R |
| D2 | G |
| D3 | B |
| G | I |
<img src="https://git.gofel.net/Thorsten/esp8266_ventilation_recommendation/raw/branch/master/images/image_2.jpg" alt="Verdrahtung" width="600">

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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:nodemcuv2]
platform = espressif8266
board = nodemcuv2
framework = arduino
upload_speed = 115200
monitor_speed = 115200
;lib_deps =
; LiquidCrystal_I2C

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#include <Arduino.h>
#include <ESP8266WiFi.h>
#include <ESP8266HTTPClient.h>
#include <settings.h>
int numNetworks = sizeof(ssidList) / sizeof(ssidList[0]); // Anzahl der Netzwerke
int current_ap = 0; // Start mit der ersten SSID
bool reconnecting = false; // Flag für den Reconnect-Status
// Pin-Definitionen
int PinRED = 5;
int PinGREEN = 4;
int PinBLUE = 0;
// Funktion, um die LED-Farbe zu setzen
void led_set_color(String color) {
if (color == "red") {
digitalWrite(PinRED, HIGH);
digitalWrite(PinGREEN, LOW);
digitalWrite(PinBLUE, LOW);
} else if (color == "green") {
digitalWrite(PinRED, LOW);
digitalWrite(PinGREEN, HIGH);
digitalWrite(PinBLUE, LOW);
} else if (color == "blue") {
digitalWrite(PinRED, LOW);
digitalWrite(PinGREEN, LOW);
digitalWrite(PinBLUE, HIGH);
} else if (color == "yellow") { // Rot + Grün
digitalWrite(PinRED, HIGH);
digitalWrite(PinGREEN, HIGH);
digitalWrite(PinBLUE, LOW);
} else if (color == "cyan") { // Grün + Blau
digitalWrite(PinRED, LOW);
digitalWrite(PinGREEN, HIGH);
digitalWrite(PinBLUE, HIGH);
} else if (color == "pink") { // Rot + Blau (auch Magenta)
digitalWrite(PinRED, HIGH);
digitalWrite(PinGREEN, LOW);
digitalWrite(PinBLUE, HIGH);
} else if (color == "white") { // Alle Farben
digitalWrite(PinRED, HIGH);
digitalWrite(PinGREEN, HIGH);
digitalWrite(PinBLUE, HIGH);
} else if (color == "off") { // LED aus
digitalWrite(PinRED, LOW);
digitalWrite(PinGREEN, LOW);
digitalWrite(PinBLUE, LOW);
} else {
Serial.println("Unbekannte Farbe: " + color);
}
}
// Funktion, um zu einem der Netzwerke zu verbinden
void connectToWiFi() {
Serial.println("WLAN Verbindungsaufbau zu: " + String(ssidList[current_ap]));
// Verbinde mit dem aktuellen AP (SSID und Passwort aus den Arrays)
WiFi.begin(ssidList[current_ap], passwordList[current_ap]);
// Warte auf die Verbindung
int attempt = 0;
while (WiFi.status() != WL_CONNECTED && attempt < 10) {
led_set_color("cyan");
Serial.print("."); // Punkt ausgeben, um anzuzeigen, dass es versucht, sich zu verbinden
delay(500);
led_set_color("off");
Serial.print("."); // Punkt ausgeben, um anzuzeigen, dass es versucht, sich zu verbinden
delay(500);
attempt++;
}
// Wenn keine Verbindung hergestellt werden konnte, wechsle zum nächsten Netzwerk
if (WiFi.status() != WL_CONNECTED) {
WiFi.disconnect();
delay(500);
Serial.println("");
Serial.println("Verbindung fehlgeschlagen.");
current_ap = (current_ap + 1) % numNetworks; // Wechsel zur nächsten SSID, nach der letzten wieder zur ersten
reconnecting = false; // Zurücksetzen des Flags, falls alle Netzwerke fehlgeschlagen sind
}
else {
Serial.print("\nWLAN verbunden: ");
Serial.print(WiFi.SSID());
Serial.print(" ");
Serial.println(WiFi.RSSI());
reconnecting = false; // Verbindung erfolgreich, setze reconnecting zurück
}
}
// Funktion zum Extrahieren des Wertes aus der XML-Antwort
String extractValue(const String& url) {
WiFiClient client; // WiFiClient-Objekt erstellen
HTTPClient http;
http.begin(client, url); // WiFiClient und URL übergeben
int httpResponseCode = http.GET();
if (httpResponseCode > 0) {
String response = http.getString();
Serial.println("Antwort: " + response);
int startIndex = response.indexOf("value='");
if (startIndex == -1) {
http.end(); // Verbindung schließen
return "";
}
startIndex += 7; // Länge von "value='"
int endIndex = response.indexOf("'", startIndex);
if (endIndex == -1) {
http.end(); // Verbindung schließen
return "";
}
http.end(); // Verbindung schließen
return response.substring(startIndex, endIndex);
} else {
Serial.println("HTTP-Fehler: " + String(httpResponseCode));
}
http.end(); // Verbindung schließen
return "";
}
void setup() {
Serial.begin(115200);
delay(200);
Serial.println("Setze Pins als Ausgänge");
pinMode(PinRED, OUTPUT);
pinMode(PinGREEN, OUTPUT);
pinMode(PinBLUE, OUTPUT);
}
void loop() {
// Prüfe, ob die Verbindung verloren wurde
if (WiFi.status() != WL_CONNECTED && !reconnecting) {
Serial.println("WLAN Verbindung verloren. Versuche erneut zu verbinden...");
reconnecting = true; // Setze Flag, dass ein Reconnectversuch läuft
connectToWiFi(); // Versuche eine neue Verbindung
}
// Wenn alle Netzwerke durchlaufen wurden und noch keine Verbindung besteht, setze das reconnecting-Flag zurück
if (WiFi.status() != WL_CONNECTED && current_ap == 0) {
reconnecting = false;
}
if (WiFi.status() == WL_CONNECTED && !reconnecting) {
String value = extractValue(hm_sysvar_url);
Serial.println("Extrahierter Wert (Lüften sinnvoll?): " + value);
if (value) {
led_set_color("green");
Serial.println("Grüne LED einschalten");
} else {
led_set_color("red");
Serial.println("Rote LED einschalten");
}
}
delay(60000);
}

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#ifndef SETTINGS_H
#define SETTINGS_H
// ######################## WLAN-Daten ########################
const char* hostname = "ESP6288_Keller_Lueften";
const char* ssidList[] = {
"SSID_1", // Netzwerk 1
"SSID_2", // Netzwerk 2
"SSID_3" // Netzwerk 3
// Weitere SSID hier hinzufügen
};
const char* passwordList[] = {
"Passwort_1", // Passwort für SSID 1
"Passwort_2", // Passwort für SSID 2
"Passwort_3" // Passwort für SSID 3
// Weitere Passwörter hier hinzufügen
};
// ################# Homematic Systemvariable #################
const char* hm_sysvar_url = "http://192.168.178.50/addons/xmlapi/sysvar.cgi?sid=kYvzkyRPluLBsfLL&ise_id=20746";
// ############################################################
#endif // SETTINGS_H

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This directory is intended for PlatformIO Test Runner and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html